16+ Years Building Mobile Games

Build. Play.
Convert. Build Playable Ads That Feel Like Your Game.

Turn your game creative into interactive playable ads players actually want to try. Build and ship in days, not agency weeks.

Playables42 lets mobile game studios turn an existing UA video or a brand-new concept into interactive playable ads: game-feel playables, interactive video, and end cards, all in days instead of agency weeks. One pipeline, exported to 10+ ad networks including Meta, Google, TikTok and AppLovin.

5MB / optimized for network size limits

Every playable ships under the 5MB size limit ad networks enforce. We build to each network's size and spec rules so your creative never gets rejected.

See Live Demos

by Playdew Studios

Loading playable…

By the Numbers

Shipped at Scale

From live titles to live playables, the same studio behind both.

16 years in game development since 2010. 250M+ downloads across studio-built and launched titles. 500+ playable ads shipped, still live in the portfolio. 10+ ad networks supported including Meta, Google, TikTok, AppLovin, Unity Ads, ironSource, Mintegral and Vungle.

16

Years in game development

Since 2010

250M+

Downloads across our titles

Studio-built and launched titles

500+

Playable ads shipped

Still live in the portfolio

10+

Ad networks supported

Export-ready packages. Meta, Google, TikTok, AppLovin, Unity Ads, ironSource, Mintegral and Vungle

Live Playable Demos

Real Playable Ads You Can Try Right Now

These are live HTML5 playable ad exports: the exact files we deliver to ad networks, not mockups or renders.

Opening the Closet…

How We're Different

The market sells speed.We sell feel.

A playable-ad studio that optimizes for game feel, not template throughput.

Most playable-ad tools are factories: templates in, HTML out. Playables42 is a studio operating system, bringing the same craft standard Playdew Studios applies with real game teams, productized for creatives who refuse flat, templated ads.

Factory default

  • Template catalogues as the product
  • ROAS promises before craft
  • A video tool or a game tool: pick one
  • Mockups that never leave the deck

Studio stack

  • A living portfolio of playable demos you can try
  • Game feel before dashboard metrics
  • Interactive video, game-feel playables and end cards in one pipeline
  • Ship the exact HTML5 file you previewed

Built Like a Game Studio

Built under the constraints that actually matter: size, feel and speed.

Playables42 isn't a SaaS template with ads bolted on. It's how a 16-year game studio thinks about interactive ads, turned into tools you can use.

5MB

The hard size limit

We build to the 5MB size ceiling most tools ignore, balancing file weight, game feel and visual fidelity at once.

Feel

Feel before metrics

If a player's hand doesn't understand the ad in three seconds, no dashboard will save it.

Iterate

Iterate like a game team

Prefabs, version control and live on-device preview let you ship a new variant before the brief goes cold.

Pocket Gems, a game studio we've worked with
Riot Games, a game studio we've worked with
SciPlay, a game studio we've worked with
Scopely, a game studio we've worked with
Zynga, a game studio we've worked with
Arcade, a game studio we've worked with
Meta, a supported ad network
Google Ads, a supported ad network
TikTok, a supported ad network
AppLovin, a supported ad network
Unity Ads, a supported ad network
ironSource, a supported ad network
Mintegral, a supported ad network
Vungle (Liftoff), a supported ad network